Aug 01, 2005, 05:28 PM // 17:28 | #21 |
Banned
Join Date: Jun 2005
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I am currently playing three characters, R/Mo Mo/Ele and Ne/Me, I have yet to come across a useless skill....
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Aug 01, 2005, 05:29 PM // 17:29 | #22 |
Academy Page
Join Date: Jul 2005
Location: CA
Guild: [Cb]
Profession: Mo/R
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Not that any skills should be considered "crap", but here's what I think are pretty useless skills for my monk:
Mending Peace and Harmony (elite) Succor Holy Wrath -mostly because of the energy upkeep cost (lose 10 energy whenever dealing damage back) especially for a monk |
Aug 01, 2005, 05:30 PM // 17:30 | #23 | |
Ascalonian Squire
Join Date: Jul 2005
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Quote:
Makes me wanna burn something right now! Also i'd just like to say that no skills are useless, they are all good combined with something... Last edited by (absent); Aug 01, 2005 at 05:32 PM // 17:32.. |
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Aug 01, 2005, 05:32 PM // 17:32 | #24 |
Banned
Join Date: Jun 2005
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mending gives +3(+4 maxed att???) HP Regen at the cost of -1 Energy Regen...how can yuo not see that as being effective?
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Aug 01, 2005, 05:32 PM // 17:32 | #25 | |
Lion's Arch Merchant
Join Date: Jun 2005
Location: Arlington, TX
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Quote:
Hmm, would this work in UW?!?!? 100% return on the 235 damage hits of the aatxes may make killing them off a bit easier **Edited because I can't spell** |
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Aug 01, 2005, 05:35 PM // 17:35 | #26 | |
Banned
Join Date: Jun 2005
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Quote:
no...both of them max at 17 so the most you could do back would be 34 dmg. |
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Aug 01, 2005, 05:42 PM // 17:42 | #27 | |
Academy Page
Join Date: Jul 2005
Location: CA
Guild: [Cb]
Profession: Mo/R
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Quote:
Sorry...for my build I'm using DF and using some other maintained enchantments. I just don't find it useful since it brings my energy regen. down 1 when I need all the energy i can get |
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Aug 01, 2005, 05:47 PM // 17:47 | #28 |
Ascalonian Squire
Join Date: Aug 2005
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I don't have any experience playing Mesmers - but I can't really see the utility of Signet of Midnight. I'm sure there's some really clever, sneaky way to use it but I haven't researched it. At a glance, though it seems pretty useless.
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Aug 01, 2005, 06:03 PM // 18:03 | #29 | |
Krytan Explorer
Join Date: May 2005
Profession: E/Me
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Quote:
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Aug 01, 2005, 06:35 PM // 18:35 | #30 | |
Academy Page
Join Date: Jul 2005
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Quote:
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Aug 01, 2005, 07:08 PM // 19:08 | #31 | |
Lion's Arch Merchant
Join Date: Mar 2005
Guild: Illusion of Competence
Profession: R/W
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Quote:
Maybe 2 seconds is an overestimate, but it shouldn't be just 1. Or maybe I'm just wrong and skills with no recharge time have no aftercast. Either way, if you're playing in tombs or GvG health regen on yourself shouldn't be you're own concern, at least not to the point of chosing your elite to that effect. Energy regen on the other hand is something you do need to worry about, if your team doesn't have a necro running around throwing Blood is Power on everything. But here I would go with a different skill than Ether Renewal to accomplish this, there are usually too many better elite skill choices to pick. Overall point though: Flare is not crap. Succor has it's uses, like if you have two monks that are willing to uses a skill slot and pay 1 extra energy per spell for 1 pip of health regen. I put this in my Blessed Signet build (not good for tombs/gvg, great in arenas). Everyone has mending (+4), everyone else has Succor, I have Divine Boon. Thats +5 health and +1 energy regen on everyone but me, and I have +4 health regen and an extra 60ish points of healing whenever I heal something. If I had Peace and Harmony unlocked it'd be in here too. And then the necro comes along and casts rend enchantments on me, or the ranger comes and casts a Natures Renewal. Like I said, only in the arenas. Peace and Harmony can be used really well, any non-smiting monk could use the extra energy regen. Either used to maintain an enchantment (I like Divine Boon for some power healing), or just to get energy back faster for all the healing spells they need to cast to keep you alive. |
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Aug 02, 2005, 07:17 AM // 07:17 | #32 |
Frost Gate Guardian
Join Date: May 2005
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The only skill I see being the most useless is Otyugh's Cry..if thats even how you spell it. Even if you manage to get three of the lvl 5 warthogs in the Wilds of Bloodstone on one target, they arent able to take out more than 8% on any of the targets there before they are completely annihilated by that one single enemy....
Even though this skill should be tweaked in my opinion, I love putting those wild animals to some good use... so I still try using it in the desert area... not going too well. |
Aug 02, 2005, 07:52 AM // 07:52 | #33 |
Frost Gate Guardian
Join Date: May 2005
Location: Colorado
Guild: Imperial Fist Guild Leader
Profession: W/E
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Can't believe he has water trident on that list. Most useful spell when used right. It's the hydromancers equivalent to the pyromasters flare, except it has the added bonus of knocking down moving targets. What else could you ask for ?
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Aug 02, 2005, 07:55 AM // 07:55 | #34 |
Guest
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rofl I thought some of the skills on that list were a joke but then realized the OP is Paine so it must be for real
. . . . . sad |
Aug 02, 2005, 08:07 AM // 08:07 | #35 |
Wilds Pathfinder
Join Date: May 2005
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ward v foes, trident, cleave, eviscerate?
heheheh... |
Aug 02, 2005, 04:30 PM // 16:30 | #36 |
Frost Gate Guardian
Join Date: May 2005
Guild: The Luckless Marauders [OOPS]
Profession: E/Mo
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Even at 1 flare every 2 seconds it's more damaging than any bow and fires as fast. I ave met a low of spells that seem pointless though, especially in PvE. The cost/result of these is vastly superceded by other spells. Dark Pact is one that confuses. Sacrifice up to 10% health for 10-40 shadow damage. You can do more damage at less cost, including vampiric attacks. So why use a spell that kills you?
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Aug 02, 2005, 05:07 PM // 17:07 | #37 | |
Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
VG = 68 life steal SS = 55 damage + 55 life steal DP = 51 damage You can ALWAYS be firing one of these spells due to the way they recharge. And if you're in a Well of Power or using Offering of Blood you can spam these three indefinately. |
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Aug 02, 2005, 06:41 PM // 18:41 | #38 |
Ascalonian Squire
Join Date: May 2005
Location: Maryland, United States
Guild: Carefree Drunks
Profession: Mo/E
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Mending is not as useless as it appears.
Combined with one other enchantment that regenerate health, and an enchantment that regenerates energy, and your monk can use a pair of smiting area attacks to wade into dangerous combat situations to do area damage while regenerating energy with each non-effective hit against you. I used to solo certain areas PvE using this technique, to great effect. Doesn't work as effectively against things that kill your enchantments or do damage using spells, though. |
Aug 02, 2005, 07:10 PM // 19:10 | #39 |
Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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res signet seem useless cuz you can only res once than its gone
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Aug 02, 2005, 07:17 PM // 19:17 | #40 |
Jungle Guide
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
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ressin someone with full health and full energy at a cast time of what 2? 3? ... and you get it back after killing a boss in pve ... useless I think not.
should be a staple. |
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