> Forest of True Sight > Questions & Answers Reload this Page How many crapskills can you come up with?
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Old Aug 01, 2005, 05:28 PM // 17:28   #21
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I am currently playing three characters, R/Mo Mo/Ele and Ne/Me, I have yet to come across a useless skill....
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Old Aug 01, 2005, 05:29 PM // 17:29   #22
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Not that any skills should be considered "crap", but here's what I think are pretty useless skills for my monk:
Mending
Peace and Harmony (elite)
Succor
Holy Wrath -mostly because of the energy upkeep cost (lose 10 energy whenever dealing damage back) especially for a monk
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Old Aug 01, 2005, 05:30 PM // 17:30   #23
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Quote:
Originally Posted by Carinae Dragonblood
I'm a N/E but most of the necro spells aren't good untill you get them really high level.

Flare was my primary breadwinner spell most of the way through PvE. It brought home the bacon. Don't knock Flare. It serves a usefull purpose.
That combined with mark of rodgart...
Makes me wanna burn something right now!
Also i'd just like to say that no skills are useless, they are all good combined with something...

Last edited by (absent); Aug 01, 2005 at 05:32 PM // 17:32..
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Old Aug 01, 2005, 05:32 PM // 17:32   #24
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mending gives +3(+4 maxed att???) HP Regen at the cost of -1 Energy Regen...how can yuo not see that as being effective?
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Old Aug 01, 2005, 05:32 PM // 17:32   #25
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Originally Posted by Shandoo Bilari
Try Holy Wrath + Retribution silly (can you say 100% damage return).

While the game was designed so that no 'single' spell on its own would be overpowered, it WAS designed so that combos would be QUITE powerful.

Me thinks the OP needs to experiment a little longer before jumping the gun. I have combo'd with nearly all the above spells and found great use from all of them.

So many combos whats a boy to do!

Hmm, would this work in UW?!?!? 100% return on the 235 damage hits of the aatxes may make killing them off a bit easier

**Edited because I can't spell**
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Old Aug 01, 2005, 05:35 PM // 17:35   #26
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Quote:
Originally Posted by Omega Complex
Hmm, would this work in UW?!?!? 100% return on the 235 damage hits of the aatxes may make killing them off a bit easier

**Edited because I can't spell**

no...both of them max at 17 so the most you could do back would be 34 dmg.
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Old Aug 01, 2005, 05:42 PM // 17:42   #27
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Quote:
Originally Posted by Algren Cole
mending gives +3(+4 maxed att???) HP Regen at the cost of -1 Energy Regen...how can yuo not see that as being effective?

Sorry...for my build I'm using DF and using some other maintained enchantments. I just don't find it useful since it brings my energy regen. down 1 when I need all the energy i can get
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Old Aug 01, 2005, 05:47 PM // 17:47   #28
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I don't have any experience playing Mesmers - but I can't really see the utility of Signet of Midnight. I'm sure there's some really clever, sneaky way to use it but I haven't researched it. At a glance, though it seems pretty useless.
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Old Aug 01, 2005, 06:03 PM // 18:03   #29
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Originally Posted by Claude Rains
I don't have any experience playing Mesmers - but I can't really see the utility of Signet of Midnight. I'm sure there's some really clever, sneaky way to use it but I haven't researched it. At a glance, though it seems pretty useless.
Er, the simplest case I can think of is when you are being pounded on by a Warrior. Hit them with this and they now are missing you 90% of the time, giving you time to take some more permanent action. Afterall, the blindness does not really bother you much as a spellcaster. <stuff about illusionary weaponry deleted since both are Elites and so won't work together>
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Old Aug 01, 2005, 06:35 PM // 18:35   #30
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Quote:
Originally Posted by Algren Cole
mending gives +3(+4 maxed att???) HP Regen at the cost of -1 Energy Regen...how can yuo not see that as being effective?
Hate to tell you this, but most warriors could care less about their energy regen, and furthermore, it limits the power taht poison, bleeding, and flaming will do to a target. Very good at pretty much neutralizing some status problems.
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Old Aug 01, 2005, 07:08 PM // 19:08   #31
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Originally Posted by Dazzler
Are you sure about that? When I just keep hitting the 1 key, I am able to get my flares off 1 per second with no aftercast delay. It seems to short-cut the animation and after the first cast, my ele just stands in a crouch and launches them without going into the standard jump into the air animation.

Flare is also awesome in combination with Ether Renewal elite as you can get off 10 casts while Renewal is up and completely recharge your E and HP.

And Water Trident is awesome. It is very useful in PVP to knock down those pesky warriors that are constantly chasing you or your allies. You can keep run indefinately from a warrior even if they have sprint if you stop every now and then and bean them with trident.

Maybe 2 seconds is an overestimate, but it shouldn't be just 1. Or maybe I'm just wrong and skills with no recharge time have no aftercast.

Either way, if you're playing in tombs or GvG health regen on yourself shouldn't be you're own concern, at least not to the point of chosing your elite to that effect. Energy regen on the other hand is something you do need to worry about, if your team doesn't have a necro running around throwing Blood is Power on everything. But here I would go with a different skill than Ether Renewal to accomplish this, there are usually too many better elite skill choices to pick.

Overall point though: Flare is not crap.



Succor has it's uses, like if you have two monks that are willing to uses a skill slot and pay 1 extra energy per spell for 1 pip of health regen. I put this in my Blessed Signet build (not good for tombs/gvg, great in arenas). Everyone has mending (+4), everyone else has Succor, I have Divine Boon. Thats +5 health and +1 energy regen on everyone but me, and I have +4 health regen and an extra 60ish points of healing whenever I heal something. If I had Peace and Harmony unlocked it'd be in here too. And then the necro comes along and casts rend enchantments on me, or the ranger comes and casts a Natures Renewal. Like I said, only in the arenas.

Peace and Harmony can be used really well, any non-smiting monk could use the extra energy regen. Either used to maintain an enchantment (I like Divine Boon for some power healing), or just to get energy back faster for all the healing spells they need to cast to keep you alive.
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Old Aug 02, 2005, 07:17 AM // 07:17   #32
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The only skill I see being the most useless is Otyugh's Cry..if thats even how you spell it. Even if you manage to get three of the lvl 5 warthogs in the Wilds of Bloodstone on one target, they arent able to take out more than 8% on any of the targets there before they are completely annihilated by that one single enemy....

Even though this skill should be tweaked in my opinion, I love putting those wild animals to some good use... so I still try using it in the desert area... not going too well.
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Old Aug 02, 2005, 07:52 AM // 07:52   #33
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Can't believe he has water trident on that list. Most useful spell when used right. It's the hydromancers equivalent to the pyromasters flare, except it has the added bonus of knocking down moving targets. What else could you ask for ?
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Old Aug 02, 2005, 07:55 AM // 07:55   #34
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rofl I thought some of the skills on that list were a joke but then realized the OP is Paine so it must be for real
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Old Aug 02, 2005, 08:07 AM // 08:07   #35
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ward v foes, trident, cleave, eviscerate?

heheheh...
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Old Aug 02, 2005, 04:30 PM // 16:30   #36
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Even at 1 flare every 2 seconds it's more damaging than any bow and fires as fast. I ave met a low of spells that seem pointless though, especially in PvE. The cost/result of these is vastly superceded by other spells. Dark Pact is one that confuses. Sacrifice up to 10% health for 10-40 shadow damage. You can do more damage at less cost, including vampiric attacks. So why use a spell that kills you?
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Old Aug 02, 2005, 05:07 PM // 17:07   #37
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Quote:
Originally Posted by Shifty Geezer
Even at 1 flare every 2 seconds it's more damaging than any bow and fires as fast. I ave met a low of spells that seem pointless though, especially in PvE. The cost/result of these is vastly superceded by other spells. Dark Pact is one that confuses. Sacrifice up to 10% health for 10-40 shadow damage. You can do more damage at less cost, including vampiric attacks. So why use a spell that kills you?
Dark Pact has a few uses. The first being that it is a third (ranged) direct damage blood spell. What you do is use Dark Pact in the gap when Vampiric Gaze and Shadow Strike are recharging. The 10% sacrifice is fully healed the next time you use Vampiric Gaze. At 18 blood, these spells do some decent (sustainable) damage:

VG = 68 life steal
SS = 55 damage + 55 life steal
DP = 51 damage

You can ALWAYS be firing one of these spells due to the way they recharge. And if you're in a Well of Power or using Offering of Blood you can spam these three indefinately.
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Old Aug 02, 2005, 06:41 PM // 18:41   #38
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Mending is not as useless as it appears.

Combined with one other enchantment that regenerate health, and an enchantment that regenerates energy, and your monk can use a pair of smiting area attacks to wade into dangerous combat situations to do area damage while regenerating energy with each non-effective hit against you.

I used to solo certain areas PvE using this technique, to great effect.

Doesn't work as effectively against things that kill your enchantments or do damage using spells, though.
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Old Aug 02, 2005, 07:10 PM // 19:10   #39
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res signet seem useless cuz you can only res once than its gone
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Old Aug 02, 2005, 07:17 PM // 19:17   #40
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ressin someone with full health and full energy at a cast time of what 2? 3? ... and you get it back after killing a boss in pve ... useless I think not.

should be a staple.
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